STL to GLB Converter
Convert an STL to a self-contained GLB with computed normals and a default material, so you can view or publish a print file. Runs in your browser.
Drag & drop your STL file here
or click to browse
Supported Formats
Format Information
Source Format
STL.stl
STL (Stereolithography)
STL is an additive-manufacturing format from the 1990s: a flat list of triangles and nothing else. It has no concept of a scene, a material or a texture, which is why it is the lingua franca of 3D printing and also its most lossy interchange format.
What it carries: Triangle positions and, optionally, one facet normal per triangle. No UVs, no vertex colours, no materials, no node hierarchy, no animation.
Open a STL file in the viewerTarget Format
GLB.glb
GLB (glTF Binary)
GLB is the binary packaging of glTF 2.0. Meshes, materials, image textures, animation and the node hierarchy are all written into one file, so an asset can be dropped into an engine or a web page without shipping a folder of sidecar files.
What it carries: Vertex positions, normals, UVs and vertex colours, full PBR materials (base colour, metallic/roughness, normal, occlusion, emissive), embedded image textures, node hierarchy, skinning, morph targets, keyframe animation, cameras and lights.
Open a GLB file in the viewerAbout this conversion
The rescue conversion for a shape that arrived as a bare triangle soup. The STL geometry is read, normals are computed and a default material is applied, producing a self-contained GLB that any modern viewer or engine can open.
Why convert STL to GLB
- Open a print or scan file in a proper 3D viewer instead of a slicer.
- Load the shape into a web scene, a game engine or an AR experience.
- Get a modern, self-contained file you can hand to someone without STL tooling.
What happens during the conversion
Geometry
Every triangle is preserved exactly as stored. The STL's facet normals are carried across as vertex normals, the whole model is placed in a single node, and there is no scene graph to flatten because STL never had one.
Materials and textures
STL has no material concept, so the GLB is given a single default material. There is no colour, no texture and no UV set to recover — the model will render in a uniform shade until you assign materials in a DCC tool.
Common use cases
- Inspecting a 3D-printed or scanned model before slicing.
- Putting an STL into a web, game or AR scene.
- Converting a legacy print file into a modern interchange format.
Limitations of this conversion
- The result is untextured and uncoloured. Any appearance must be added after conversion in a 3D application.
- STL is usually a single merged mesh, so the node hierarchy and object separation cannot be recovered.
- STL has no unit metadata. If the model came from a slicer, confirm the unit interpretation before you scale it.
How to convert STL to GLB
Three steps in the browser. Nothing is uploaded to a server, so an unwieldy file is limited only by your own device's memory.
Upload your .stl
Both binary and ASCII STL are read.
Convert to GLB
The triangles are written into a GLB with computed normals and a default material.
Open it in the GLB viewer
Check the shape and scale, then assign materials in a 3D tool if you need appearance.
Related tools and formats
Other conversions from this format
Check the file in a viewer
Frequently Asked Questions
Questions people ask when turning STL files into GLB.
Looking for a different direction? See every supported conversion.