3D Model Viewer
Open and inspect 3D models directly in your browser. Nothing is uploaded and no software is installed.19 formats across web assets, meshes, point clouds, CAD and scene formats.
Drop your 3D file here
Upload any supported 3D model, point cloud, CAD file, or ZIP package.
One Toolkit for the Formats You Actually Work With
Most 3D workflows touch more than one format before a model is finished, and switching tools for each one adds friction. GLBKit opens, inspects and screenshots the common 3D formats — meshes, point clouds and CAD alike — in a single browser workspace, parsing and rendering everything locally so your assets never leave your device.
One Workspace, Every Format
Switch between GLB, glTF, OBJ, FBX, STL, PLY and more without changing tools.
No Installs, No Accounts
Every supported format opens straight from your file browser.
Consistent GPU Rendering
The same fast WebGL pipeline handles meshes, point clouds and CAD tessellation alike.
Same Controls Everywhere
Orbit, zoom and inspect using the same interface regardless of source format.
Everything Stays Local
Files are parsed and rendered on your device across every supported format.
No Upload, Any Format
Preview any supported 3D file privately, without sending it to a server.
19 formats the viewer opens
Grouped by what each format is normally used for. Every entry is derived from the same extension list the drop zone accepts, so this is exactly what will open.
Web and real-time assets
The formats used for anything rendered in a browser or a game engine. These carry materials, textures and, where the format allows it, animation.
- GLB
- glTF
- FBX
- OBJ
- VRM
Modeling and interchange
Long-standing mesh formats. Most store geometry and little else, so opening one gives you shape rather than a full material setup.
- COLLADA
- 3DS
- DirectX X
- OFF
3D printing and manufacturing
Triangle-based formats built for slicers. Neither carries a material model, so a model opened from one is geometry only.
- STL
- 3MF
Point clouds and scan data
Large coordinate datasets rather than surfaces. PLY is the exception here: it can be either a mesh or a bare point cloud.
- PLY
- PCD
- LAS
- LAZ
CAD
Exact solid-modelling data. GLBKit tessellates CAD geometry into triangles in the browser, so what you see is a mesh approximation of the original solid.
- STEP
Scene and standards formats
Scene-description formats used in film, simulation and older web 3D. They carry nodes, transforms and references rather than a single mesh.
- USD
- X3D
- VRML
Several of these formats reference external buffers, materials and images that have to travel with the model, so uploading the whole folder as a ZIP is the most reliable way to keep them resolving. The guide to using the viewer walks through the workspace panel by panel.
Viewer, Analyzer or Screenshot
These tools share one workspace, so a file you have open is already loaded. Which one you want depends on the question you are trying to answer rather than on the file itself.
- 3D Model ViewerWhat does the model look like?Orbit it, judge shape, materials and lighting, and confirm a file opens correctly before doing anything else with it.
- 3D Model AnalyzerWhat is actually inside the file?Triangle and vertex counts, mesh and material counts, texture dimensions, memory estimates, scene structure and animation clips.
- 3D Model ScreenshotCan I get an image of it?Capture the current view as a PNG or JPEG at HD, Full HD or 4K, with a transparent, white or black background.
- 3D Model ConverterI need it in a different format.Convert between GLB, glTF, OBJ, FBX, STL, PLY, 3MF and OFF in the browser, with an honest report of what the target format cannot hold.
About this format
GLBKit is a browser-based 3D model viewer covering scene formats, meshes, point clouds and CAD. Drop a supported file, orbit it, pan and zoom, and read what is inside it. The file is parsed on your own machine — nothing is uploaded and there is nothing to sign up for.
Opening a model and moving around it
Once a file loads it opens in a workspace with the model in a viewport and a set of panels down the side. The bottom bar and the mouse handle navigation: drag to orbit around the model, pan to slide the camera without turning the model, and scroll or pinch to zoom. Home returns to the default orbit state and clears any mode you had switched on.
- Drag to orbit around the model and see it from any angle
- Pan to move the camera sideways while the model stays still
- Zoom with the wheel, a pinch gesture, or the on-screen zoom control
- Wireframe mode to read topology that a shaded surface hides
- Grid, transform gizmo and bounding box toggles for spatial reference
- A recenter control to frame the model again if you lose your bearings
What you can do once it is open
The sidebar holds the panels that change or describe what you are looking at. Camera, Material, Background, Lights and Environment all alter the display rather than the file, which makes them the fastest way to diagnose a model that looks wrong. Info and Analyzer report on the file without changing it, and Screenshot produces an image from the current view.
- Camera presets plus field-of-view and zoom controls for precise framing
- Material controls for base colour, metalness, roughness and opacity
- Solid, gradient or image backgrounds
- Key, fill and rim lights with position and shadow controls
- HDRI environment presets for reflective surfaces
- A file inventory and a statistics report from the Info and Analyzer panels
- Screenshot capture at HD, Full HD or 4K as PNG or JPEG
What the viewer cannot do
GLBKit is a viewer and an inspector, not an editor. It does not modify geometry, repair broken files or optimise an asset. Nor does it guarantee a file will open smoothly, because what happens depends on the file and on the machine reading it.
- Large models can use a substantial amount of browser memory, and a model that does not load is usually a memory limit rather than a parsing bug.
- Dense scenes and point clouds take longer to become interactive, since the geometry has to be parsed and uploaded to the GPU first.
- Different formats expose different information. An STL gives you triangles and nothing else; the same asset as GLB carries materials, textures and animation.
- Animation clips are read and listed, but the viewport turntable is a display rotation rather than playback of the file's own animation.
- Rendering quality and frame rate depend on your GPU, browser and device, so the same file can feel very different on two machines.
- Missing companion files are the most common cause of a file that opens untextured or empty.
Who uses GLBKit
GLBKit is built for anyone who needs to open a 3D file quickly and privately. The format-specific pages help search and AI assistants route the right file type to the right viewer.
- 3D artists and asset creators
- Web, game, and AR/VR developers
- CAD, surveying, and GIS professionals
- Researchers, students, and educators
Open any 3D file in your browser
Drop a 3D file into the universal viewer. Inspect geometry, materials, and point clouds in seconds. No upload, no signup.
Related viewers
GLB Viewer
Open a single-file binary glTF asset with geometry, textures, and animations packed in one container.
GLTF Viewer
Open the JSON form of glTF with separate .bin and texture files. Useful for editing assets in a pipeline.
FBX Viewer
Inspect FBX assets from Maya, Blender, or 3ds Max with the same orbit and pan controls.
OBJ Viewer
Open classic Wavefront OBJ geometry plus its .mtl material file in the browser.
STL Viewer
Inspect STL meshes for 3D printing, reverse engineering, and CAD review.
PLY Viewer
Open the Polygon File Format used by 3D scanners and research tools.
USD Viewer
Render Pixar USD and USDA scenes used in VFX, animation, and studio pipelines.
DAE Viewer
Open COLLADA DAE files with mesh, material, and skeleton data from a wide range of DCC tools.
X3D Viewer
Render X3D, the open successor to VRML, used in engineering, education, and web 3D.
VRM Viewer
Inspect VRM avatars used in VTubing, virtual production, and social VR.
VRML Viewer
Open legacy VRML worlds for inspection, archival, and academic reference.
OFF Viewer
Open Object File Format geometry commonly used in computational geometry research.
3MF Viewer
Render 3D Manufacturing Format files with color, texture, and print metadata.
STEP Viewer
Render STEP AP203/AP214 CAD files from SolidWorks, Fusion 360, CATIA, and Onshape.
PCD Viewer
Open Point Cloud Library .pcd files from LiDAR, photogrammetry, and 3D scanning.
LAS Viewer
Render airborne and terrestrial LiDAR .las files used in surveying and GIS.
LAZ Viewer
Open the compressed .laz variant of LAS for large LiDAR datasets.
How to View a 3D Model Online
Open a 3D model of almost any common format in the browser with GLBKit, then orbit, inspect and capture it without installing any software.
- Open the 3D Model ViewerGo to the universal 3D Model Viewer on GLBKit, or open the viewer page for your specific format if you already know which one you have.
- Upload your modelDrag and drop the file into the upload area, or browse your device to select it. Formats that reference external files, such as glTF, OBJ and DAE, need those companion files too — a ZIP keeps the paths intact.
- Wait for the scene to loadThe file is parsed locally in your browser and loaded into the 3D viewport. Larger or more complex assets take longer to become interactive.
- Explore the viewportOrbit, zoom and pan to inspect the model from different angles. Use the camera controls for more precise framing.
- Inspect the sceneOpen the Info panel to review the file's mesh, material and texture names, the animation clips it contains, and the loaded node list.
- Adjust the displayUse the Material, Background, Lights and Environment panels to change how the model is shaded and lit, which is the quickest way to diagnose a material that looks wrong.
- Capture the viewOpen the Screenshot panel, choose a background, format and resolution, then capture and download the rendered image.
Related guides
How to use the GLB viewer
Step-by-step guide to opening, inspecting, and capturing screenshots of GLB files in GLBKit.
GLB vs glTF
Side-by-side comparison of the binary and JSON forms of glTF, and when to use each one.
GLB vs OBJ
How glTF 2.0 / GLB compares to the classic Wavefront OBJ format for web and game delivery.
How to use a 3D model viewer
A practical walkthrough covering drag-and-drop, orbit controls, and exporting a clean screenshot of any supported format.
How to capture a 3D model screenshot
Step-by-step guide to exporting transparent PNG renders of any 3D model with GLBKit's screenshot tool.
Frequently Asked Questions
Common questions about GLBKit and the supported 3D formats.