DAE Model Viewer
Open and inspect dae files directly in your browser. No installation.
Render COLLADA scenes with mesh, material, and animation data.
Drop your DAE file here
Upload a DAE file or ZIP package to inspect your COLLADA scene.
Why Developers Choose GLBKit for DAE
GLBKit opens COLLADA DAE files in the browser to inspect the geometry, materials, and animation defined by the COLLADA schema. It is a faithful viewer, not a converter.
Browser Based COLLADA
Open COLLADA DAE files directly in your browser without installing software.
Local File Processing
Process compatible DAE files locally on your device.
Fast WebGL Rendering
Render DAE geometry with GPU-accelerated WebGL.
Interactive 3D Inspection
Rotate, zoom, pan, and inspect meshes, materials, and animations.
XML-Based Asset Schema
View geometry, materials, controllers, and animation defined by the COLLADA schema.
No Server Upload
Inspect DAE files without uploading them to a remote server.
About this format
DAE (Digital Asset Exchange) is the COLLADA format, an XML-based schema for exchanging 3D assets between DCC tools. It stores geometry, materials, skeletons, animation, and physics in a single text file. GLBKit renders .dae files in the browser so you can review COLLADA exports from Blender, Maya, SketchUp, and older game engines without installing a desktop tool.
What is a .dae file?
.dae is the file extension for COLLADA, an XML schema originally developed by Sony and now maintained by the Khronos Group. It is a long-standing exchange format between tools like Blender, Maya, SketchUp, and older game engines.
COLLADA is text-based and verbose, but it is well documented and easy to parse. It is less common today than glTF, but you will still find it in many legacy pipelines.
- XML-based 3D asset schema
- Stores geometry, materials, skeletons, animation, physics
- Maintained by the Khronos Group (COLLADA 1.5)
- Exchange format for Blender, Maya, SketchUp, older game engines
Common uses for DAE files
DAE was the standard exchange format before glTF. It is still common in game pipelines, SketchUp exports, and legacy CAD workflows.
- SketchUp model exports to game engines and viewers
- Blender, Maya, and 3ds Max exchange with older tools
- Game assets for engines that predate glTF support
- Architectural and product visualisation with animation
How GLBKit renders .dae files
GLBKit parses the COLLADA XML in the browser and loads geometry, materials, and skeletons into a Three.js scene. Animations play where the schema defines them.
- Drop a .dae file to start
- Orbit, pan, and zoom with mouse, touch, or pen
- Material and texture support from the schema
- No upload, no signup, fully local processing
GLBKit capabilities for .dae
GLBKit renders what is in the COLLADA schema: geometry, materials, skeletons, and animation. It is a faithful viewer, not a converter.
- Geometry and material rendering from COLLADA
- Skeleton and skin rendering for rigged assets
- Animation playback where the schema defines it
- Process files locally in the browser
Who uses GLBKit for .dae files
If you have a legacy pipeline that still produces COLLADA, or a SketchUp model that needs to be reviewed before import, GLBKit is the fastest way to inspect it.
- SketchUp users reviewing models before engine import
- Game developers working with legacy COLLADA assets
- Architects and product designers reviewing DAE exports
- Educators teaching 3D asset exchange
Open your .dae file now
Drop a COLLADA .dae file into the viewer. Inspect geometry, materials, and rigs in seconds.
Related viewers
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Open the JSON form of glTF with separate .bin and texture files. Useful for editing assets in a pipeline.
GLB Viewer
Open a single-file binary glTF asset with geometry, textures, and animations packed in one container.
FBX Viewer
Inspect FBX assets from Maya, Blender, or 3ds Max with the same orbit and pan controls.
3D Model Viewer
Switch between any supported format in a single universal viewer.
Frequently Asked Questions
Common questions about opening COLLADA DAE files in the browser.