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DAE Model Viewer

Open and inspect dae files directly in your browser. No installation.
Render COLLADA scenes with mesh, material, and animation data.

Drop your DAE file here

Upload a DAE file or ZIP package to inspect your COLLADA scene.

DAEZIP

Open Legacy COLLADA Exports Without the Original Tool

COLLADA's DAE format defines geometry, materials, controllers and animation in an open XML schema, which makes it a common archival and interchange target even years after export. GLBKit reads that schema faithfully and renders the scene in the browser, useful when the software that produced the file is long gone.

Open Legacy COLLADA Exports

View a .dae file without the original authoring tool that produced it.

Follows the COLLADA Schema

Reads geometry and materials as defined by the XML schema, and lists any animation clips the file declares.

Check Meshes and Materials

Rotate through the scene to confirm export accuracy before reuse.

GPU-Accelerated Preview

Renders DAE geometry smoothly with WebGL.

Faithful Viewer

Built to show exactly what the file contains, not to convert or edit it.

Runs In-Browser

No server upload needed to inspect an archival DAE asset.

About this format

DAE (Digital Asset Exchange) is the COLLADA format, an XML-based schema for exchanging 3D assets between DCC tools. It stores geometry, materials, skeletons, animation, and physics in a single text file. GLBKit renders .dae files in the browser so you can review COLLADA exports from Blender, Maya, SketchUp, and older game engines without installing a desktop tool.

What is a .dae file?

.dae is the file extension for COLLADA, an XML schema originally developed by Sony and now maintained by the Khronos Group. It is a long-standing exchange format between tools like Blender, Maya, SketchUp, and older game engines.

COLLADA is text-based and verbose, but it is well documented and easy to parse. It is less common today than glTF, but you will still find it in many legacy pipelines.

  • XML-based 3D asset schema
  • Stores geometry, materials, skeletons, animation, physics
  • Maintained by the Khronos Group (COLLADA 1.5)
  • Exchange format for Blender, Maya, SketchUp, older game engines

Common uses for DAE files

DAE was the standard exchange format before glTF. It is still common in game pipelines, SketchUp exports, and legacy CAD workflows.

  • SketchUp model exports to game engines and viewers
  • Blender, Maya, and 3ds Max exchange with older tools
  • Game assets for engines that predate glTF support
  • Architectural and product visualisation with animation

How GLBKit renders .dae files

GLBKit parses the COLLADA XML in the browser and loads geometry and materials into a Three.js scene. Skeleton joints are not bound for deformation, and COLLADA animation channels are listed in the analyzer panel rather than played back.

  • Drop a .dae file to start
  • Orbit, pan, and zoom with mouse, touch, or pen
  • Material and texture support from the schema
  • No upload, no signup, fully local processing

GLBKit capabilities for .dae

GLBKit renders what is in the COLLADA schema: geometry, materials, and textures. It is a viewer, not a converter, and it does not pose or animate a rig.

  • Geometry and material rendering from COLLADA
  • Static mesh rendering for rigged assets
  • Animation clip reporting in the analyzer panel
  • Process files locally in the browser

Who uses GLBKit for .dae files

If you have a legacy pipeline that still produces COLLADA, or a SketchUp model that needs to be reviewed before import, GLBKit is the fastest way to inspect it.

  • SketchUp users reviewing models before engine import
  • Game developers working with legacy COLLADA assets
  • Architects and product designers reviewing DAE exports
  • Educators teaching 3D asset exchange

Open your .dae file now

Drop a COLLADA .dae file into the viewer. Inspect geometry, materials, and textures in seconds.

How to Open DAE Files Online

Learn how to open, view, and inspect DAE (COLLADA) 3D models online using the GLBKit DAE Model Viewer.

  1. Upload your DAE fileDrag and drop your .dae file into the GLBKit viewer or click the upload button to select a DAE file from your device.
  2. Load the DAE sceneGLBKit loads the COLLADA scene and its available textures directly in your browser.
  3. Explore the 3D sceneRotate, zoom, and pan around the DAE model to inspect its geometry and referenced textures.
  4. Inspect DAE resourcesReview supported scene components including meshes, materials, textures, animations, and other COLLADA data.
  5. Preview your DAE assetUse the browser-based viewer to check your COLLADA asset before using it in a website or 3D workflow.

Frequently Asked Questions

Common questions about opening COLLADA DAE files in the browser.