GLBKitGLBKit

DAE Model Viewer

Open and inspect dae files directly in your browser. No installation.
Render COLLADA scenes with mesh, material, and animation data.

Drop your DAE file here

Upload a DAE file or ZIP package to inspect your COLLADA scene.

DAEZIP

Why Developers Choose GLBKit for DAE

GLBKit opens COLLADA DAE files in the browser to inspect the geometry, materials, and animation defined by the COLLADA schema. It is a faithful viewer, not a converter.

Browser Based COLLADA

Open COLLADA DAE files directly in your browser without installing software.

Local File Processing

Process compatible DAE files locally on your device.

Fast WebGL Rendering

Render DAE geometry with GPU-accelerated WebGL.

Interactive 3D Inspection

Rotate, zoom, pan, and inspect meshes, materials, and animations.

XML-Based Asset Schema

View geometry, materials, controllers, and animation defined by the COLLADA schema.

No Server Upload

Inspect DAE files without uploading them to a remote server.

About this format

DAE (Digital Asset Exchange) is the COLLADA format, an XML-based schema for exchanging 3D assets between DCC tools. It stores geometry, materials, skeletons, animation, and physics in a single text file. GLBKit renders .dae files in the browser so you can review COLLADA exports from Blender, Maya, SketchUp, and older game engines without installing a desktop tool.

What is a .dae file?

.dae is the file extension for COLLADA, an XML schema originally developed by Sony and now maintained by the Khronos Group. It is a long-standing exchange format between tools like Blender, Maya, SketchUp, and older game engines.

COLLADA is text-based and verbose, but it is well documented and easy to parse. It is less common today than glTF, but you will still find it in many legacy pipelines.

  • XML-based 3D asset schema
  • Stores geometry, materials, skeletons, animation, physics
  • Maintained by the Khronos Group (COLLADA 1.5)
  • Exchange format for Blender, Maya, SketchUp, older game engines

Common uses for DAE files

DAE was the standard exchange format before glTF. It is still common in game pipelines, SketchUp exports, and legacy CAD workflows.

  • SketchUp model exports to game engines and viewers
  • Blender, Maya, and 3ds Max exchange with older tools
  • Game assets for engines that predate glTF support
  • Architectural and product visualisation with animation

How GLBKit renders .dae files

GLBKit parses the COLLADA XML in the browser and loads geometry, materials, and skeletons into a Three.js scene. Animations play where the schema defines them.

  • Drop a .dae file to start
  • Orbit, pan, and zoom with mouse, touch, or pen
  • Material and texture support from the schema
  • No upload, no signup, fully local processing

GLBKit capabilities for .dae

GLBKit renders what is in the COLLADA schema: geometry, materials, skeletons, and animation. It is a faithful viewer, not a converter.

  • Geometry and material rendering from COLLADA
  • Skeleton and skin rendering for rigged assets
  • Animation playback where the schema defines it
  • Process files locally in the browser

Who uses GLBKit for .dae files

If you have a legacy pipeline that still produces COLLADA, or a SketchUp model that needs to be reviewed before import, GLBKit is the fastest way to inspect it.

  • SketchUp users reviewing models before engine import
  • Game developers working with legacy COLLADA assets
  • Architects and product designers reviewing DAE exports
  • Educators teaching 3D asset exchange

Open your .dae file now

Drop a COLLADA .dae file into the viewer. Inspect geometry, materials, and rigs in seconds.

Frequently Asked Questions

Common questions about opening COLLADA DAE files in the browser.

DAE is the COLLADA 1.5 XML schema for exchanging 3D assets between tools like Blender, Maya, and SketchUp.
Yes. Drop the .dae into GLBKit's DAE viewer and it renders in your browser.
Yes. COLLADA defines controllers and animation. GLBKit plays animation where the schema defines it.
No. GLBKit is a viewer. It renders the data contained in the COLLADA schema.
No. DAE parsing and rendering happen locally in your browser.
DAE is common in SketchUp exports, older Blender and Maya pipelines, and game engines that predate glTF support.