DAE Model Viewer
Open and inspect dae files directly in your browser. No installation.
Render COLLADA scenes with mesh, material, and animation data.
Drop your DAE file here
Upload a DAE file or ZIP package to inspect your COLLADA scene.
Open Legacy COLLADA Exports Without the Original Tool
COLLADA's DAE format defines geometry, materials, controllers and animation in an open XML schema, which makes it a common archival and interchange target even years after export. GLBKit reads that schema faithfully and renders the scene in the browser, useful when the software that produced the file is long gone.
Open Legacy COLLADA Exports
View a .dae file without the original authoring tool that produced it.
Follows the COLLADA Schema
Reads geometry and materials as defined by the XML schema, and lists any animation clips the file declares.
Check Meshes and Materials
Rotate through the scene to confirm export accuracy before reuse.
GPU-Accelerated Preview
Renders DAE geometry smoothly with WebGL.
Faithful Viewer
Built to show exactly what the file contains, not to convert or edit it.
Runs In-Browser
No server upload needed to inspect an archival DAE asset.
About this format
DAE (Digital Asset Exchange) is the COLLADA format, an XML-based schema for exchanging 3D assets between DCC tools. It stores geometry, materials, skeletons, animation, and physics in a single text file. GLBKit renders .dae files in the browser so you can review COLLADA exports from Blender, Maya, SketchUp, and older game engines without installing a desktop tool.
What is a .dae file?
.dae is the file extension for COLLADA, an XML schema originally developed by Sony and now maintained by the Khronos Group. It is a long-standing exchange format between tools like Blender, Maya, SketchUp, and older game engines.
COLLADA is text-based and verbose, but it is well documented and easy to parse. It is less common today than glTF, but you will still find it in many legacy pipelines.
- XML-based 3D asset schema
- Stores geometry, materials, skeletons, animation, physics
- Maintained by the Khronos Group (COLLADA 1.5)
- Exchange format for Blender, Maya, SketchUp, older game engines
Common uses for DAE files
DAE was the standard exchange format before glTF. It is still common in game pipelines, SketchUp exports, and legacy CAD workflows.
- SketchUp model exports to game engines and viewers
- Blender, Maya, and 3ds Max exchange with older tools
- Game assets for engines that predate glTF support
- Architectural and product visualisation with animation
How GLBKit renders .dae files
GLBKit parses the COLLADA XML in the browser and loads geometry and materials into a Three.js scene. Skeleton joints are not bound for deformation, and COLLADA animation channels are listed in the analyzer panel rather than played back.
- Drop a .dae file to start
- Orbit, pan, and zoom with mouse, touch, or pen
- Material and texture support from the schema
- No upload, no signup, fully local processing
GLBKit capabilities for .dae
GLBKit renders what is in the COLLADA schema: geometry, materials, and textures. It is a viewer, not a converter, and it does not pose or animate a rig.
- Geometry and material rendering from COLLADA
- Static mesh rendering for rigged assets
- Animation clip reporting in the analyzer panel
- Process files locally in the browser
Who uses GLBKit for .dae files
If you have a legacy pipeline that still produces COLLADA, or a SketchUp model that needs to be reviewed before import, GLBKit is the fastest way to inspect it.
- SketchUp users reviewing models before engine import
- Game developers working with legacy COLLADA assets
- Architects and product designers reviewing DAE exports
- Educators teaching 3D asset exchange
Open your .dae file now
Drop a COLLADA .dae file into the viewer. Inspect geometry, materials, and textures in seconds.
Related viewers
GLTF Viewer
Open the JSON form of glTF with separate .bin and texture files. Useful for editing assets in a pipeline.
GLB Viewer
Open a single-file binary glTF asset with geometry, textures, and animations packed in one container.
FBX Viewer
Inspect FBX assets from Maya, Blender, or 3ds Max with the same orbit and pan controls.
3D Model Viewer
Switch between any supported format in a single universal viewer.
How to Open DAE Files Online
Learn how to open, view, and inspect DAE (COLLADA) 3D models online using the GLBKit DAE Model Viewer.
- Upload your DAE fileDrag and drop your .dae file into the GLBKit viewer or click the upload button to select a DAE file from your device.
- Load the DAE sceneGLBKit loads the COLLADA scene and its available textures directly in your browser.
- Explore the 3D sceneRotate, zoom, and pan around the DAE model to inspect its geometry and referenced textures.
- Inspect DAE resourcesReview supported scene components including meshes, materials, textures, animations, and other COLLADA data.
- Preview your DAE assetUse the browser-based viewer to check your COLLADA asset before using it in a website or 3D workflow.
Related guides
Frequently Asked Questions
Common questions about opening COLLADA DAE files in the browser.