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glTF to FBX Converter

Convert a glTF asset to a self-contained FBX with embedded textures, skinning and animation, for DCC tools. Runs in your browser.

Drag & drop your GLTF file here

or click to browse

Supported Formats

.glb.gltf.obj.fbx.stl.ply.3mf.off.zip

Format Information

Source Format

glTF.gltf

glTF (JSON)

glTF 2.0 in its JSON form. The .gltf file is a readable text document that describes the scene and references an external .bin buffer plus separate image files, so a finished asset is a folder rather than a single file.

What it carries: The same scene data as GLB — PBR materials, image textures, node hierarchy, skinning, morph targets, keyframe animation, cameras and lights — but expressed as external file references instead of an embedded payload.

Open a glTF file in the viewer

Target Format

FBX.fbx

FBX (Filmbox Scene)

FBX is Autodesk's scene format, written by Maya, 3ds Max and MotionBuilder. It is a compact container for a whole DCC scene, which is why it is the usual hand-off format when a model comes back from a modelling or animation package.

What it carries: Meshes, UVs, vertex colours, materials with embedded texture maps, a bone hierarchy, skinning, and keyframe animation clips. Blend shapes and Autodesk-specific property types are not read by this converter.

Open a FBX file in the viewer

About this conversion

This takes a glTF scene into the format DCC packages use natively. The result is a single FBX with embedded textures, ready to open in Maya, 3ds Max, Blender or MotionBuilder.

Why convert glTF to FBX

  • Hand a web asset to a modelling or animation team for further work in their native tool.
  • Bring a rigged glTF character into a DCC package to retarget or clean up its animation.
  • Get one portable file — FBX embeds its texture maps instead of referencing a folder.

What happens during the conversion

Geometry

Meshes, UVs, vertex colours and the node hierarchy are written as a scene graph. A skinned glTF keeps its bone hierarchy and skin weights, so the model arrives in FBX still bound to its skeleton.

Materials and textures

Texture maps are embedded directly in the FBX, so the file travels on its own. The glTF material graph is flattened on export, which is the main reason a converted model can need a small shading tweak in the destination tool.

Animation

Keyframe animation and morph targets are written. Because FBX is the richer of the two formats here, clips, bones and skin weights round-trip well; FBX-only features such as blend shapes are the part with no glTF equivalent.

Common use cases

  • Taking a web or game character back into a DCC tool for animation work.
  • Producing a self-contained FBX for a studio pipeline that does not want loose textures.
  • Delivering a rigged asset to a vendor that only accepts FBX.

Limitations of this conversion

  • Blend shapes and Autodesk-specific property types are not carried across.
  • Materials are flattened on export, so the glTF's PBR graph is not preserved node-for-node in the FBX.
  • You need the whole glTF asset uploaded, not just the .gltf file.

How to convert glTF to FBX

Three steps in the browser. Nothing is uploaded to a server, so an unwieldy file is limited only by your own device's memory.

1
STEP 1

Upload the full glTF asset

Zip the .gltf, .bin and images together, or upload a .gltf with everything already embedded.

2
STEP 2

Convert to FBX

The scene graph, skinning and animation are written with textures embedded in the file.

3
STEP 3

Open it in your DCC tool

Import, then check the material preview — FBX shading is interpreted differently from glTF.

Frequently Asked Questions

Questions people ask when turning glTF files into FBX.

Looking for a different direction? See every supported conversion.