OBJ to FBX Converter
Convert a Wavefront OBJ to a self-contained FBX with embedded textures, ready for Maya, 3ds Max or Blender. Runs in your browser.
Drag & drop your OBJ file here
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Supported Formats
Format Information
Source Format
OBJ.obj
OBJ (Wavefront)
The Wavefront OBJ format is a plain-text mesh description that has been the default interchange format for computer graphics since the 1990s. Geometry lives in the .obj file; colour and texture references live in a companion .mtl file.
What it carries: Vertex positions, normals, texture coordinates and polygon faces, plus what MTL can express: a diffuse colour, opacity, shininess and a single diffuse texture map. There are no PBR metal/roughness values, no normal maps, no vertex colours and no animation.
Open a OBJ file in the viewerTarget Format
FBX.fbx
FBX (Filmbox Scene)
FBX is Autodesk's scene format, written by Maya, 3ds Max and MotionBuilder. It is a compact container for a whole DCC scene, which is why it is the usual hand-off format when a model comes back from a modelling or animation package.
What it carries: Meshes, UVs, vertex colours, materials with embedded texture maps, a bone hierarchy, skinning, and keyframe animation clips. Blend shapes and Autodesk-specific property types are not read by this converter.
Open a FBX file in the viewerAbout this conversion
Wavefront OBJ in, Autodesk FBX out. The mesh, its UVs and whatever the .mtl described are written into a single FBX with embedded textures, ready for a DCC package or a game engine that expects FBX.
Why convert OBJ to FBX
- Open an OBJ asset in Maya, 3ds Max or Blender as a real scene file rather than an import.
- Deliver geometry to a studio pipeline whose intake format is FBX.
- Get a single self-contained file with textures embedded, instead of a folder of sidecars.
What happens during the conversion
Geometry
Positions, UVs and normals are written as an FBX scene graph, with OBJ grouping preserved as separate nodes rather than flattened. Faces are triangulated.
Materials and textures
The MTL diffuse colour and diffuse map are carried into FBX materials, and the texture images are embedded in the file. Because MTL describes a simple diffuse surface, the result is a plain shaded material rather than a PBR graph.
Common use cases
- Bringing a downloaded OBJ asset into a DCC tool for cleanup or retopology.
- Meeting a vendor or studio intake requirement of FBX.
- Getting one portable file for a pipeline that dislikes loose texture folders.
Limitations of this conversion
- Upload a ZIP containing the .obj, .mtl and textures to keep materials; a bare .obj converts as geometry only.
- Only MTL's diffuse colour and diffuse map survive — there is no PBR data in the source to bring across.
- OBJ has no animation, so an animated FBX cannot be produced from an OBJ source.
How to convert OBJ to FBX
Three steps in the browser. Nothing is uploaded to a server, so an unwieldy file is limited only by your own device's memory.
Upload your OBJ package
Zip the .obj, .mtl and textures together to preserve the material.
Convert to FBX
The scene graph, UVs and MTL material are written with textures embedded in the file.
Import the FBX in your DCC tool
Check the material preview and the axis orientation on import.
Related tools and formats
Other conversions from this format
Check the file in a viewer
Frequently Asked Questions
Questions people ask when turning OBJ files into FBX.
Looking for a different direction? See every supported conversion.