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STL to FBX Converter

Convert an STL to a self-contained FBX with a default material, ready to open and finish in Maya, 3ds Max or Blender. Runs in your browser.

Drag & drop your STL file here

or click to browse

Supported Formats

.glb.gltf.obj.fbx.stl.ply.3mf.off.zip

Format Information

Source Format

STL.stl

STL (Stereolithography)

STL is an additive-manufacturing format from the 1990s: a flat list of triangles and nothing else. It has no concept of a scene, a material or a texture, which is why it is the lingua franca of 3D printing and also its most lossy interchange format.

What it carries: Triangle positions and, optionally, one facet normal per triangle. No UVs, no vertex colours, no materials, no node hierarchy, no animation.

Open a STL file in the viewer

Target Format

FBX.fbx

FBX (Filmbox Scene)

FBX is Autodesk's scene format, written by Maya, 3ds Max and MotionBuilder. It is a compact container for a whole DCC scene, which is why it is the usual hand-off format when a model comes back from a modelling or animation package.

What it carries: Meshes, UVs, vertex colours, materials with embedded texture maps, a bone hierarchy, skinning, and keyframe animation clips. Blend shapes and Autodesk-specific property types are not read by this converter.

Open a FBX file in the viewer

About this conversion

A print file into Autodesk's scene format. The triangles are written as an FBX node with a default material, ready to be opened and worked on in Maya, 3ds Max or Blender.

Why convert STL to FBX

  • Open a printed or scanned model in a DCC tool for cleanup, retopology or rendering.
  • Take a shape from a slicer into a modelling pipeline that expects FBX.
  • Get a single file you can send to a 3D artist for finishing.

What happens during the conversion

Geometry

The triangle list is written as a single FBX mesh node with the STL's facet normals carried across as vertex normals. There is no hierarchy to preserve, because STL has none.

Materials and textures

None. A single default material is written, since STL has no colour, texture or UV information. Appearance has to be added in the DCC tool.

Common use cases

  • Retopologising or cleaning up a printed or scanned model.
  • Rendering a scan that arrived as an STL.
  • Preparing a shape for a DCC-based asset pipeline.

Limitations of this conversion

  • STL carries no texture or colour data, so materials have to be authored after the conversion.
  • STL has no hierarchy, so the result is a single object with no scene structure.
  • FBX is a much larger container than STL, so expect a noticeably bigger file.

How to convert STL to FBX

Three steps in the browser. Nothing is uploaded to a server, so an unwieldy file is limited only by your own device's memory.

1
STEP 1

Upload your .stl

Binary and ASCII STL are both supported, and the file's facet normals are read alongside the triangle positions.

2
STEP 2

Convert to FBX

The triangles are written as an FBX mesh with a default material.

3
STEP 3

Import it in your DCC tool

Assign materials there, and check the import scale if the STL came from a slicer.

Frequently Asked Questions

Questions people ask when turning STL files into FBX.

Looking for a different direction? See every supported conversion.